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    Class HasPermissionAttribute

    boolean properties decorated with this attribute will have their values set to true if the current principal has the specified permission.

    Inheritance
    object
    Attribute
    HasPermissionAttribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: FastEndpoints
    Assembly: FastEndpoints.Attributes.dll
    Syntax
    [AttributeUsage(AttributeTargets.Property)]
    public sealed class HasPermissionAttribute : Attribute

    Constructors

    HasPermissionAttribute(string, bool, bool)

    boolean properties decorated with this attribute will have their values set to true if the current principal has the specified permission.

    Declaration
    public HasPermissionAttribute(string permission, bool isRequired = true, bool removeFromSchema = false)
    Parameters
    Type Name Description
    string permission

    the permission to check for

    bool isRequired

    set to false if a validation error shouldn't be thrown when the current principal doesn't have the specified permission.

    bool removeFromSchema

    set to true if your header is not required but shouldn't be added to body model.

    Properties

    IsRequired

    set to true if a validation error should be thrown when the current user principal doesn't have the specified permission

    Declaration
    public bool IsRequired { get; set; }
    Property Value
    Type Description
    bool

    Permission

    the permission to check for

    Declaration
    public string Permission { get; set; }
    Property Value
    Type Description
    string

    RemoveFromSchema

    set to true if your header is not required but shouldn't be added to model

    Declaration
    public bool RemoveFromSchema { get; set; }
    Property Value
    Type Description
    bool
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